Software Engineer Graduate (Unity Engine - PICO) - 2025 Start (BS/MS)

ByteDance

Responsibilities

We are looking for talented individuals to join our team in 2025. As a graduate, you will get unparalleled opportunities for you to kickstart your career, pursue bold ideas and explore limitless growth opportunities. Co-create a future driven by your inspiration with ByteDance.

Successful candidates must be able to commit to an onboarding date by end of year 2025.

We will prioritize candidates who are able to commit to these start dates. Please state your availability and graduation date clearly in your resume.

Applications will be reviewed on a rolling basis. We encourage you to apply early.

Candidates can apply for a maximum of TWO positions and will be considered for jobs in the order you applied for. The application limit is applicable to ByteDance and its affiliates' jobs globally.

About the Team

The PICO Foundation team builds the core technologies to make the immersive XR experience possible. From runtime software to developer SDK and game engines, the team is responsible for creating and optimizing XR technologies vertically across the software stacks, empowering our developers to create the best XR applications.

We are looking for a motivated new graduate to help build an innovative XR platform, built for web developers, designed for XR devices. You will work closely with a team of engineers to develop and maintain a high-performance, cross-platform framework that powers immersive experiences.

Responsibilities:

  • Write Unity engine or Unreal Engine extensions including engine runtime modules, graphics components, and native plugins;
  • Prototype and developer new engine, graphics, or XR features for Pico XR device;
  • Help integrate new runtime features with Unity tools and build pipelines;
  • Help drive PICO Unity developer SDK’s and XR tool packages;
  • Developer ecosystem support, addressing developer pain points.

Qualifications

Minimum Qualifications:

  • Recent graduate with a degree in Computer Science, Software Engineering, or related field;
  • Experienced with game engines such as Unity/Unreal;
  • Practical knowledge of 3D graphics, rendering, and shaders;
  • Strong knowledge of object oriented design patterns with C++/C#, 3D Vector math and data structures;

Preferred Qualifications:

  • Good understanding of modern graphics, shaders and pipeline;
  • Experience designing immersive applications XR and web/mobile games/apps using Unity;
  • Experience Native Unity Engine Plugin development.
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Confirmed 2 hours ago. Posted 13 days ago.

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