Software Engineer Graduate (3D Graphics-PICO) - 2025 Start (BS/MS)

ByteDance

Responsibilities

We are looking for talented individuals to join our team in 2025. As a graduate, you will get unparalleled opportunities for you to kickstart your career, pursue bold ideas and explore limitless growth opportunities. Co-create a future driven by your inspiration with ByteDance.

Successful candidates must be able to commit to an onboarding date by end of year 2025.

We will prioritize candidates who are able to commit to these start dates. Please state your availability and graduation date clearly in your resume.

Applications will be reviewed on a rolling basis. We encourage you to apply early.

Candidates can apply for a maximum of TWO positions and will be considered for jobs in the order you applied for. The application limit is applicable to ByteDance and its affiliates' jobs globally.

About the Team

The XR Foundation team builds the core technologies to make the immersive XR experience possible. From runtime software to developer SDK and game engines, the team is responsible for creating and optimizing XR technologies vertically across the software stacks, empowering our developers to create the best XR applications.

Responsibilities:

  • Develop PICO XR System Software;
  • Develop innovative XR Graphics features;
  • Work with PICO OS / XR Engine team on End-to-End optimization;
  • Graphics and performance tool development;
  • Organize research data, write technical reports, and publish research papers.

Qualifications

Minimum Qualifications:

  • 3D Graphics rendering experience;
  • Good understanding of modern mobile graphic pipeline;
  • Good understanding of Vulkan or OpenGL;
  • Strong C++ programming skills
  • Experience with low level performance profiling and optimization.

Preferred Qualifications:

  • Solid knowledge and experience in at least 2 of the following areas:
  • Experience with AR/VR Applications
  • Experience with OpenXR
  • Experience with SDK development
  • Experience with Neural Rendering / Computer Vision
  • Experience with Native Android development,Familiar with JNI / Service / IPC
  • Familiar with Qualcomm SOC and low level GPU profiling library

By submitting an application for this role, you accept and agree to our global applicant privacy policy, which may be accessed here: https://jobs.bytedance.com/en/legal/privacy.

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Confirmed 30+ days ago. Posted 30+ days ago.

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