Software Engineer, Metaverse Engine Technology - Avatars

Meta

Education
Benefits
Skills

Avatar Performance and Visuals team is looking for engineers with experience and interest in performance optimization efforts to push the visual fidelity of our avatar further across large set of hardware and experiences. We want to enable developers to build beautiful avatars across platforms, and customize them to their unique experiences. The team is focused on making our Avatar characters shine across a wide range of experiences, applications, and hardware. We drive improvement in the fidelity of human representation from research to product, through investment in rendering & shading techniques, performance and consistency.

Software Engineer, Metaverse Engine Technology - Avatars Responsibilities

  • Push the performance envelope (CPU, GPU, fps, etc.) of the avatar SDK and its respective engine integrations (e.g. Unity, Native) to yield the best user experience we can achieve with our avatars
  • Create frameworks that help us make decision on how to balance performance and visual fidelity, across Art and Engineering teams
  • Create scope for junior engineers working at this space
  • Work directly with end-products teams (e.g. Horizon) to bring improvements all the way to the finish line. We take mutual goals with them to incentivize deep collaboration

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years experience as an engineer shipping features within games or 3D interactive products
  • Solid understanding of 3D graphics concepts: meshes, materials, shaders, lighting
  • Experience writing real-time code in C/C++ that executes on end user devices - such as VR headsets, cell phones, or game consoles
  • Solid understanding of profiling and performance optimizations

Preferred Qualifications

  • Familiarity with proprietary or commercial game engines and associated tools, e.g. Unity, Unreal, CryEngine, etc.
  • Experience developing SDKs or shared technology that balances the needs of multiple shipping products
  • Animation/Game engine animation system experience
  • Prior experience shipping games on any of Windows, Android, iOS or game consoles

Locations

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$146,994/year to $208,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.

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Confirmed 12 hours ago. Posted 30+ days ago.

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