Software Engineer, Interaction - Reality Labs

Meta

Education
Qualifications
Benefits

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. Come work alongside experts in software, hardware and research to create the technology that makes AR/VR/MR pervasive and universal. The VR Shell team is looking for a Software Engineer with strong technical expertise in the domain of real-time 3D interactivity, either in games or other interactive 3D software, and someone who is passionate about advancing the boundaries of input in AR/VR/MR. The ideal candidate is an experienced software engineer with a background in architecting and building spatial user interfaces, or working with novel input and controls, who flourishes working in a rapidly evolving and challenging technology space. Passionate about sharing your unique experience you continuously improve both the software systems you encounter as well as the engineers and partners you collaborate with. This position will afford you the opportunity to explore the meaning and implementation of future input modalities in spatial computing by taking a lead role in the software arm of an interdisciplinary front-end team (design, user research, software), with a heavy focus on end user experience. You will work across reality labs with full-stack hardware, software, and design teams experimenting and productionizing new input devices and emerging research technologies in AR/VR/MR. We want people who can brainstorm big ideas; have great product sense; work in ambiguous technology areas; have an eye for detail, and have an entrepreneurial spirit to make ideas come to life! So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. The potential of VR to connect the world is immense—and we’re just getting started.

Software Engineer, Interaction - Reality Labs Responsibilities

  • Architect efficient and reusable systems that drive complex AR/VR/MR applications
  • Lead collaboration with multi-functional teams to achieve compelling, polished user experiences
  • Prototyping new interactions and user experiences with an eye toward intuitive usability and feel
  • Influence design, drive engineering implementation and enhance the quality of new and existing product areas
  • Partner with specialized RL engineering teams to understand, analyze and plan integration of early stage technologies that will power the future of AR/VR/MR interaction for users
  • Utilize your specialized expertise to mentor, educate and up level engineers you collaborate with across teams
  • Thrives in dynamic, fast-paced environments

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 6+ years experience as an engineer shipping user-facing features on games or other real-time 3D products
  • Demonstrated engineering experience directly contributing to input, interaction or gameplay systems.
  • Experience with C++, C# and/or Java programming
  • Demonstrated experience interfacing with other internal and external teams to incorporate their innovations and vice versa

Preferred Qualifications

  • Experience architecting efficient real-time interaction systems and/or complex game mechanics
  • Experience leveraging physical and spatial input modalities ( Motion based, Eye tracking, Hand tracking, Body tracking )
  • Strong understanding of 3D math, linear algebra and physics
  • Experience working with game engines ( Unity 3D, Unreal, Godot, etc. )
  • End to end understanding of real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, etc. )
  • Experience optimizing application performance based on resource utilization ( CPU, GPU, Memory, Cache etc. ) on constrained performance platforms ( Mobile, Console, Embedded )
  • Experience with virtual reality (Rift, Quest, VIVE, Gear VR, etc. )
  • Experience with augmented reality ( HoloLens, Magic Leap, ARKit, ARCore etc. )
  • Experience creating software for mobile platforms ( Android, iOS )

Locations

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$172,994/year to $241,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.

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Confirmed 3 hours ago. Posted 30+ days ago.

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