Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Role Overview
We are looking for a Software Engineer II, Gameplay Automation to help build and scale gameplay automation capabilities for EA SPORTS FC. You will design and implement automated test frameworks and gameplay validation tools. These will include simulation or scenario-based test harnesses and CI-integrated automation. The goal of these tools is to help the gameplay team detect regressions earlier and ship higher-quality player experiences.
You will work with gameplay engineers, QA, designers, producers, and tools teams. Your collaboration will focus on identifying high-value areas for automation, improving test coverage, reducing manual validation cost, and making gameplay defects easier to reproduce, diagnose, and fix.
This is an engineering role focused on building automation systems, test infrastructure, and developer/QA tooling. Your work may involve hands-on investigation of gameplay defects, but the primary focus is writing software that improves the team's ability to validate gameplay at scale.
You are comfortable working in C++ and scripting languages, understands software testing and automation principles, and is excited to apply those skills to complex, real-time football gameplay systems. You will report to the QVE Technical Director.
This is a temporary 12-month contract position, working hybrid from our office in Burnaby.
Responsibilities
Required Qualifications
Other Qualifications
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
1449
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