Tools Engineers (Mid to Senior Principal Level)
R023425
Activision has formed an all-new internal studio: Elsewhere Entertainment.
Headquartered between Warsaw, Poland and Malmö, Sweden - with additional resources in the U.S.- Elsewhere is focused exclusively on developing a new, narrative-driven, genre-defining AAA franchise.
Built from the ground up, Elsewhere Entertainment is a premier standalone studio designed to inspire bold, diverse ideas. Our mission encourages creativity and deep collaboration to craft a franchise with lasting impact - one that resonates far beyond games.
Our team brings together top-tier storytelling talent with credits on titles like The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy’s The Division, and Far Cry.
As we expand production, Elsewhere is opening its doors to best-in-class talent from around the world. Backed by Activision’s full resources and tools, we’re scaling rapidly - and now looking for multiple Tools Engineers to join the team.
We’re hiring across levels of seniority - from around 4 years of experience up to Senior Principal level (10+ years career) - and are excited to speak with candidates at any point in their career who are passionate about building tools that empower creators.
Join us to help build the tools and pipelines that empower content creators to bring their visions to life. In this role, you will take ownership of the development of powerful, user-friendly tools and frameworks that streamline workflows and support our next-generation AAA experiences on our new IP.
You will work closely with artists, designers, and other engineers to design and implement tools that enhance productivity and unlock creative potential.
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