Are you interested in advancing Pixar’s in-house and open-source filmmaking software? Our Software R&D department is looking for a motivated and skilled engineer to help develop the studio’s interactive rendering architecture. We work closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach.
As a Software Engineer on the GPU team, you will work on hardware-accelerated preview rendering in our content creation tools, delivering fast and high quality visualization of huge film assets, or the high performance data processing pipeline we use to prepare scenes for rendering. This codebase has been open sourced as the OpenUSD Hydra component, and you’ll support and collaborate with a rich community in the film and graphics industries to extend the project in exciting new directions!
What you’ll do
What you offer
For more information about our open-source graphics technologies visit graphics.pixar.com.
The hiring range for this position in Emeryville is $145,265.00 to $187,990.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.
Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. Pixar participates in E-Verify and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. | Follow us on X @PixarRecruiting.
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