Lead Technical Artist

Activision Blizzard

The Lead Technical Artist is the main backbone to the Technical Art Department. This individual will spearhead the development pipeline. 


Your Mission: 

  • Coordinate the technical art department, prioritize features, and work with the Art Director, Technical Director, and Design director to achieve common goals across the departments.
  • Oversee the day to day tasks of the technical art team including scheduling, tools review, progress meetings, and mentoring others.
  • Primary source of communication between the engineering and art creation teams.
  • Take requests, prioritize, and delegate work across the technical art department while maintaining a consistent task list and priorities for the team.
  • Proactively seek out opportunities to communicate both formally and informally with the team to build relationships, and identify possible pipeline issues.
  • Design, develop, document, and improve content pipelines.
  • Seek out and fix performance issues including, but not limited to: framerate issues, memory problems, material errors, and collision issues.
  • Constantly review the content creation pipeline to identify and fix any possible pipeline or technology deficiencies for the art department.
  • Research and develop pipeline and art systems within the game engine and 3rd party content packages.
  • Analyze competitive products and makes recommendations to senior management.
  • Develop and document content creation guidelines.
  • Train the art team on best practices, new tools, and pipeline changes across multiple projects.
  • Be a positive and creative force in the team.
  • Mentor technical art team.
  • Provide team performance evaluations.

Player Profile: 

  • 6+ Years of game industry experience.
  • Extensive PBR and HDR knowledge.
  • Minimum 2-year 2D/3D art, design, or computer science degree, or equivalent experience with excellent critique and vocabulary skills. Bachelors a plus.
  • Shipped at least 3 AAA game titles.
  • Ability to lead a team of four or more Technical Artists with diverse backgrounds and skillsets.
  • Strong working knowledge of multiple 3D Packages (3Ds Max, Maya, Houdini, Photoshop).
  • Strong scripting or programming knowledge (UE, Python, JavaScript, C++, MAX Script, MEL). 
  • Understanding of Object Oriented Programming.
  • Shader development experience.
  • Understanding of game rendering pipelines.
  • Understanding of modular game development.
  • Strong understanding of methods for optimizing game art assets for game engines. 
  • Up to date knowledge of current art techniques and development processes.
  • Strong technical proficiency in understanding proprietary tools and technology.
  • Extensive experience with at least one discipline within the art pipeline (lighting, effects, environment, rigging, animation).
  • Ability to design, develop and improve content pipelines, with experience developing user applications.
  • Strong technical writing and problem-solving skills.
  • Excellent communication, interpersonal, organizational, collaboration, and conflict resolution skills.
  • Ability to work well under pressure and with deadlines.
  • Positive attitude and a desire to bring new ideas to the team.
Bonus Qualifications: 
  • Competence in C# and C++.
  • CS degree or Technical Art Degree. 

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Confirmed 19 hours ago. Posted 30+ days ago.

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