Company Description

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

With over 30 locations worldwide, 94 nationalities and 55 spoken languages, Ubisoft teams are a creative force with a diverse range of specialties in development, business and operations. Through cross-studio collaboration and a forward-looking approach, they dream up new ideas, anticipate new technologies, and continually enhance their expertise.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

Job Description

Ubisoft Philippines is looking for an experienced Rigger who, under the responsibility of the Lead Artist, will collaborate closely with the art and animation teams to realize the rigs of characters, creatures, props and vehicles in a realistic style. He will also work on the integration and optimization of rigs in the engine.

The main and routine tasks of the Rigger are to: 

  • Recognize proper mesh topology as well as repair and/or give feedback to the Art Department
  • Based on the models provided by the Art Department, carry out the rigging and skinning of the characters, props and vehicles to meet the needs of project animators and of the technical and artistic directors
  • Create and use the tools and run modes to produce the best possible results and incorporate them into the project’s game engine
  • Along with the modeler and artistic/ animation director, develop rigs so animators can create high-quality animations in an optimal way
  • Ensure a nomenclature that is in keeping with project norms and selection sets in the master scenes in order to facilitate the work of animators
  • Implement skeleton control system to foster/ simplify the work of animators
  • Ensure that the final result (rigging/ skinning) meets the artistic standards of the project
  • Carry out all other related tasks


  • Preferably with 5-10 years of experience in animation, films, video games or equivalent
  • Skilled in Autodesk 3D Studio Max,  Maya and Motion Builder
  • In-depth knowledge of human anatomy
  • Knowledge of the IK (Inverse Kinematics) and optimal pivotal points
  • Good knowledge of the following scripts: PyMel, MaxScript, Python Proactivity around rig and skinning problems inherent to animation and video games
  • Knowledge of the limitations of the game engine and production needs

Additional Information

To all applicants: Kindly upload your cover letter, CV and portfolio.

I'm interested
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Confirmed 3 hours ago. Posted 30+ days ago.

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