Engine Programmer - Beenox

Activision Blizzard

Industry
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Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.
 

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Skylanders, Spider-Man, and Guitar Hero franchises.

 

As members of the Beenox family, we feel as if we’re part of a group of like-minded people who are great to work with. Our studio is a real open world where it’s easy to have discussions with everyone, including our studio co-heads. Here everyone brings their own unique touch to projects that showcase their talent on a global stage.

 
You could say that video games are in our blood!

MAIN TASKS

    Ensure the constant evolution of technology associated with different game platforms;

    Develop functionalities of the game engine (graphic, physic, animation system, API);

    Ensure the quality and performance of functionalities that were developed;

    Support users on developed functionalities.


REQUIREMENTS

    Strong knowledge of C++ and real-time engines;

    Development experience for console and PC;

    Good analytical skills;

    Autonomy in fulfilments of tasks;

    Capacity to adapt to internal tools and a changing environment;

    Positive attitude and desire to work on a team;

    Passion for video games;

    Asset: Knowledge of other languages like C#, Lua and Python;

    Asset: Knowledge of graphics API like DirectX, OpenGL et Vulkan.

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Confirmed 20 hours ago. Posted 30+ days ago.

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