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Onsite

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Job Description Summary

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world. Founded in 1998 with its headquarters in Shenzhen China, our guiding principle is to use technology for good.

We are not only a major video game publisher in the world, we also produce other high-quality digital content, enriching interactive entertainment experiences for people around the globe. We offer a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.

Interactive Entertainment Group (IEG) is responsible for the R&D, operation, and development of the company's interactive entertainment business including games and eSports. Through online gaming, live broadcasts, and offline eSports, IEG assists the company in leading the global interactive entertainment market to create better interactive entertainment content experiences for users.

1. Responsible for the in-game animation performance; collaborated with the director to make sure cinematography and animation quality were top-notch.

2. Have a good sense of film-grade animation performances including action, facial capture, rhythm, etc., Professional in guidance and judgment, capable of independently completing modifications and testing, and having a deep understanding and handling ability of action design and screen tension.

3. Follow the full process of the IGC pipeline (real-time cutscene animation pipeline), previz, motion capture (virtual shooting in the studio, post-production data follow-up), UE engine post-production Ingame multi-link effect joint adjustment; quality improvement; pipeline stability maintenance and construction and internal and external production pipelines.

4. Have good experience in multi-location and multi-team collaboration models.

Requirements:

1. Passionate about games, with a strong creative enthusiasm for AAA narrative-driven animation performances. Possess over 5 years of experience in the film, animation, or gaming industry as a 3D animator.

2. Capable of independent creative design for previz, able to complete the early stage of Previz independently, have good product production experience in plot and narrative, and those with experience in following up and coordinating internal and external mass production pipelines are preferred.

3. Have strong menu key animation skills in character motion, facial emotional expression, and fight action designs, having well understanding and control of key pose, action dynamic, micro-expression modification,

Pose tension, silhouette looks, and other animation processing.

4. Have a good understanding and expression of cinematography and narrative. Those with directing experience are preferred.

5. Essential tool skills: UE5 sequencer; Maya/Motion Builder; Metahuman Animator; Facegood; UE Animation blueprint, virtual shooting.

6. Good at communication, able to accurately express opinions and provide suggestions, possess professional bilingual communication skills in both Chinese and English and can effectively express and communicate in an English-speaking environment.

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Confirmed 14 hours ago. Posted 30+ days ago.

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