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Requisition Number:182296

Can this position be remote?: No

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Responsibilities

  • The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
  • As a software engineer in the procedural team you will report to the Engineering Manager and will be working on new tools to enable procedural workflows for game teams.
  • You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.
  • Open to Hybrid and Onsite Developers.

Required Qualifications

  • Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or equivalent.
  • High level of proficiency with C++ and good understanding of C# or WPF.
  • 5+ years of professional software development experience.
  • Experience designing and implementing maintainable, structured and documented code.
  • Experience with object-oriented design patterns and test-driven development.
  • Experience with multithreaded architectures and synchronisation principles.
  • Experience with memory management, multi-core use, profiling and optimization.
  • Excellent debugging skills.
  • You will be remote-friendly.

Optional Qualifications

  • Experience with asset data pipelines, procedural asset generation.
  • Experience with geometry/mesh formats and processing.
  • Experience with Houdini, Maya SDKs or other DCC tools.
  • Experience with Python for scripting or tool development.
  • Experience with rendering techniques.
  • Experience with Agile methodologies for software development.

#LI-Hybrid, #LI-Onsite

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Confirmed 8 hours ago. Posted 21 days ago.

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