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Software Engineer, Silicon Software Product

Google

Note: By applying to this position you will have an opportunity to share your preferred working location from the following: Mountain View, CA, USA; San Diego, CA, USA.

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree.
  • 2 years of experience with data structures or algorithms.
  • 2 years of embedded system debugging and experience in testing and launching software products on embedded devices

Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical fields.
  • Excellent software debugger skills on technical challenges at the boundary between hardware and software.

About the Job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

As part of the Software Product team, you will own the end to end integration and validation of complex system features. You will work closely with Software Architecture, Firmware, Kernel, Hardware Platform teams and other partners teams to ensure feature readiness per Program Milestone. In this cross-functional role you will work together with many component engineers to understand, test, and debug system level interactions. You will also be the front-end interface during various phases of the product lifecycle starting from bring-up until commercialization, providing technical support to customers and partners.

Google's mission is to organize the world's information and make it universally accessible and useful. Our team combines the best of Google AI, Software, and Hardware to create radically helpful experiences. We research, design, and develop new technologies and hardware to make computing faster, seamless, and more powerful. We aim to make people's lives better through technology.

The US base salary range for this full-time position is $133,000-$194,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities

  • Gather BSP (Board Support Package) requirements from Product and Silicon Validation hardware teams.
  • Customize and integrate BSP software (ROMs, bootloaders, device drivers, Recovery Time Objective and RTOS's drivers) onto platforms.
  • Bring up of BSP software on emulation and hardware platforms, to support Silicon Validation hardware efforts and silicon enablement in the product.
  • Coordinate with multidisciplinary teams throughout the development process. 
  • Debug hardware and software issues on emulation and hardware platforms.
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Confirmed 10 hours ago. Posted 30+ days ago.

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