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Overview

MachineGames is looking for a Senior Tools Programmer to join our team.

In this role you will be responsible for the architecture and implementation of tools for the development of our games. 

You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.

As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our workflow.

The programmers working on tools are part of the engine team. They consist of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to our Lead Tools Programmer. 

MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent position starting as soon as possible with the option to work at either our HQ or in our satellite office in Sundsvall. The position is onsite with the option to work in a hybrid capacity.

We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden. 

Responsibilities

  • Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
  • Write clean, professional and maintainable code
  • Create high-quality, performance-minded code
  • Be an active advocate for system features and tools that would improve the production process
  • Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
  • Identify the need for new tools and functions to improve the workflow
  • Guide and mentor other programmers on the team

Qualifications

  • 5+ years of hands-on experience in designing, developing, implementing, and supporting tools and editors
  • Excellent C++ skills
  • Excellent problem-solving skills
  • Excellent 3D math skills
  • Ability to find shortcomings in and improve tools and designs
  • Excellent ability to work with others
  • Good organization and time management skills
  • Excellent oral and written communication skills
  • Self-motivated team player with very strong work ethic and cooperative attitude
  • Passion for making GREAT games

Preferred Skills

  • BS in Engineering, Computer Science, Mathematics or comparable work experience
  • Prior experience with idTech and Qt
  • First person shooter experience

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Confirmed 15 hours ago. Posted 30+ days ago.

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