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Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.

Graphics Software Engineer, Rendering- Reality Labs (Avatars) Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Build tools and pipelines for generating very high quality digital representations of people
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovative AR/VR products

Minimum Qualifications

  • Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
  • 2+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 2+ years of experience with C/C++ programming
  • 2+ years of object-oriented and component-based design experience
  • Problem-solving and communication skills

Preferred Qualifications

  • Experience delivering AAA Games, working on Graphics subsystems or the Game experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience with character animation and behavior
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with any of DirectX/Vulkan/OpenGL/Metal

Locations

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$117,000/year to $173,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.

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Confirmed 9 hours ago. Posted 25 days ago.

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