Character Artist - Double Helix


Company Type
Sculpt high-resolution character models in Zbrush or Mudbox. Create clean, low-resolution game topology, uv’s, and textures. Work with the character art director and character team to set the visual style and quality bar. Must work well in a team environment with the ability to receive and give feedback with gracious consideration. Engage in technical and aesthetic problem solving efforts. Complete work under reasonable deadlines.Continue Reading > Read Full Description
Confirmed 22 hours ago. Posted 30+ days ago.
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