This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities.
Business Unit: Curated
Position: Digital Matte Painter, Sr
Location: New York, NY (Remote)
POSITION SUMMARY:
The Senior Digital Matte Painter is responsible for creating high-end, photorealistic environments and landscapes that seamlessly integrate with live-action plates or stand as fully CG shots. This role requires a master-level understanding of traditional artistic fundamentals—light, color, and perspective—combined with advanced technical proficiency in 2.5D and 3D projection workflows. As a senior artist, you will establish the visual standard for sequences and bridge the gap between concept art and final compositing.
MAIN DUTIES:
The Senior Digital Matte Painter is responsible for environment creation and look dev, designing and painting photorealistic digital environments, set extensions, and textures. They will create style frames and "paint-overs" to define the creative direction of a sequence for the rest of the team. They will be responsible for complex 3D Projections, architect and apply sophisticated 3D projection setups within Nuke and Maya, ensuring matte paintings hold up across complex camera moves with correct parallax and depth. The Senior DMP is also responsible for the following:
WHAT YOU BRING:
The ideal candidate will have senior-level working experience in a high-end VFX studio environment, with a portfolio showcasing photorealistic environments for feature films. They will have a mastery of Creative Tools, expert-level proficiency in Adobe Photoshop, Nuke, and Maya, and proven ability to build and troubleshoot complex 3D projection rigs and 2.5D setups. Additional desired skills include:
ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company’s recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company’s Career Page.
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