Job Title:

Level Designer

Requisition ID:

R025221

Job Description:

Objectives & Responsibilities:

  • Create fun and exciting experiences using an array of game mechanics.
  • Own & drive major design initiatives from start to finish.
  • Help mentor other designers on a regular basis.
  • Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game.
  • Research subject matter related to the history and look of locations portrayed in a level.
  • Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.
  • Detail and polish geometry based on photo reference and concept art.

Qualifications:

  • Passion for First Person Shooters, Console or PC.
  • Minimum five years of design experience, ideally on a FPS title.
  • Good spatial and layout design skills.
  • Work with a flexible C-style scripting language to realize your designs.
  • Ability to communicate effectively with other designers, management and peers in other disciplines.
  • Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc.
  • Be proactive in communicating progress and solving problems.
  • Proficiency with one or more 3D level/world creation packages.
  • Familiarity with recent shooters and the trends of the genre.
  • Clear understanding and appreciation of schedules and milestones.

Requirements:

  • Experience with the Radiant level editor.
  • Activision Blizzard | Human Resource
  • Mod community experience.
  • Shipped a AAA title.
  • Computer Science or Architecture background.
  • Good English skill.
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Confirmed 10 hours ago. Posted 18 days ago.

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